“There’s all kinds of things that you can do with that that feel really good. “It’s fun to take these very traditional Diablo themes, like skeletons, and really blow that out,” he said. Mueller spoke about bringing balance to the world of Sanctuary, noting that “It can’t just be nonstop demons and skeletons.” The game will also introduce new terrors, like the Blood Bishop and a reimagined Skeleton Lord. Hair and skin customization for Diablo 4’s Rogue Image: Blizzard Entertainment Diablo 4’s Sorceress Image: Blizzard Entertainmentĭiablo 4 will also bring back classic enemy types, like the demonic Succubus and reanimated skeletons, as well as “nature family” threats like wasps, tree spirits, and bears. And I think in in Diablo 4, we’ve really dramatically opened up this part of the game.” I feel like it’s like a very broad spectrum, which if you think about previous Diablo games like, Diablo 3 has very, very fixed looks and body types. “If you just sit sit there and hit random, you know, I’m really happy with what I’m seeing. “We’re really happy with the variety of options we’re giving to players,” he said. The art team is also aiming to make Diablo 4 “a very inclusive experience,” in terms of character creation and customization, Mueller said. Mueller added, “It was a huge investment to get this level of fidelity across the board with hundreds and pieces of armor and gear and body types and characters for five classes, and to have those all kind of feel like they’re of the same quality.” So it should contrast with what you start with, right? So I feel we’ve taken a much more toned-down approach, knowing that it’s a very long runway we’re trying to create.” “We want to have that that really strong, iconic feel of the high-level barbarian, you know, at the top after you’ve explored the entire world of Sanctuary, you’ve been into all the dungeons, and your gear should reflect that. “I do feel we’ve kind of created a lot more room for contrast between the very high level and, you know, your starter gear,” Mueller said. The gear shown reflects the dark, grounded, and more realistic art direction for Diablo 4, but Mueller said that players can still expect plenty of flash from armor and gear acquired in the endgame. Diablo 4’s Rogue class Image: Blizzard Entertainment Diablo 4’s Barbarian class Image: Blizzard Entertainment
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